- selected work

Featured Projects

Stylized Boxer – Real-Time Character

A stylized character built for Unreal Engine, from sculpt to game ready

[ UE5 ] [ 3D ] [ Real Time Character ]
[ ControlRig ]

Tech Art Log — UE 5

Procedural animated slime material with subsurface scattering, normal perturbation, and undulation via World Position Offset. Fully dynamic in-engine.

[ SHADERS ] [ UE5 ] [ HLSL ]

3D Zbrush Sculpts

Procedural animated slime material with subsurface scattering, normal perturbation, and undulation via World Position Offset. Fully dynamic in-engine.

[ Zbrush ]

ABout

Hi, I’m Taylor — a 2D/3D game artist and generalist with a focus on character art and tech art. I specialize in shaders (HLSL/Unreal), rigging, and implementing characters in-engine.My background spans full pipelines for both stylized and realistic projects, along with technical systems like PCG, RVT, VFX, and custom material development. Unreal is my main engine, but I also have experience with Unity and mobile production.I'm currently focused on building cinematic real-time projects and exploring mentorship opportunities.Always open to collaboration — feel free to reach out.


Resume


SKills

  • 2D Illustrations/UI/Concept Art

  • 3D Modeling/Materials

  • 2D/3D Character Animation

  • 2D/3D Character Rigging


SKills


Production

Risk of Rain 2

Tech Artist
Enduring Games

2025
Nintendo Switch Game

Merchant Hero

Illustrator & 3D Artist
Retera Games Studio

2020
Mobile Game

Space Merchant

Illustrator & 3D Artist
Retera Games Studio

2019
Mobile Game

Cosmos Arena

3D/Tech Artist
Astire Games

2018
itch.io Game

Hex Rally Racers

Character Artist
SMU Guildhall

2021
Unreal Engine (Student Game)

Sushi Soaker

Character Artist
SMU Guildhall

2021
Unreal Engine (Student Game)


COntact Me

* . Commissions-open *