hello - taylor.volek
Taylor Volek
✦ 2D/3D Character Artist ✦ Shaders/TechArt ✦ UE 4/5
- selected work
Featured Projects

Stylized Boxer – Real-Time Character
A stylized character built for Unreal Engine, from sculpt to game ready
[ UE5 ] [ 3D ] [ Real Time Character ]
[ ControlRig ]

Tech Art Log — UE 5
Procedural animated slime material with subsurface scattering, normal perturbation, and undulation via World Position Offset. Fully dynamic in-engine.
[ SHADERS ] [ UE5 ] [ HLSL ]

3D Zbrush Sculpts
Procedural animated slime material with subsurface scattering, normal perturbation, and undulation via World Position Offset. Fully dynamic in-engine.
[ Zbrush ]
ABout

Hi, I’m Taylor — a 2D/3D game artist and generalist with a focus on character art and tech art. I specialize in shaders (HLSL/Unreal), rigging, and implementing characters in-engine.My background spans full pipelines for both stylized and realistic projects, along with technical systems like PCG, RVT, VFX, and custom material development. Unreal is my main engine, but I also have experience with Unity and mobile production.I'm currently focused on building cinematic real-time projects and exploring mentorship opportunities.Always open to collaboration — feel free to reach out.
Resume
SKills
2D Illustrations/UI/Concept Art
3D Modeling/Materials
2D/3D Character Animation
2D/3D Character Rigging
SKills

UE4/5

Unity

Zbrush

Maya

3Ds Max

Python

PhotoShop

Illustrator

Painter

TopoGun

Dragon Bones

Spine 2D
Production

Risk of Rain 2
Tech Artist
Enduring Games
2025
Nintendo Switch Game

Merchant Hero
Illustrator & 3D Artist
Retera Games Studio
2020
Mobile Game

Space Merchant
Illustrator & 3D Artist
Retera Games Studio
2019
Mobile Game

Cosmos Arena
3D/Tech Artist
Astire Games
2018
itch.io Game

Hex Rally Racers
Character Artist
SMU Guildhall
2021
Unreal Engine (Student Game)

Sushi Soaker
Character Artist
SMU Guildhall
2021
Unreal Engine (Student Game)
COntact Me
* . Commissions-open *